Explore the most friendly and fun spades card game for the whole family. It is currently one of the most popular social games which are played with a full deck of. In the game of Hearts, any Heart and the Queen of Spades are point cards. In Hearts sind alle Herzkarten sowie die Pikdame Punktekarten. Schau dir unsere Auswahl an spades card game an, um die tollsten einzigartigen oder spezialgefertigten handgemachten Stücke aus unseren Shops für spiele.
Spades Card GameExplore the most friendly and fun spades card game for the whole family. It is currently one of the most popular social games which are played with a full deck of. Magic Blast Spades is an adaptation of the card game Spades played with four players. Each player is partnered with the player. Let's join the LARGEST SPADES COMMUNITY in the world to play with millions of online players! Spades Plus offers you a great experience against many.
Spades Card Game Navigation menu VideoSpades Card Game
Anderem Spades Card Game Justice Cloud9 Vs Mibr Jackpot, wie es bei, als die eines. - ScreenshotsShow your new decks to other users while playing against them!
Each player's or team's trick count is then compared to their contract. If the player or team made at least the number of tricks bid, 10 points for each bid trick are awarded a bid of 5 would earn 50 points if made.
If a team did not make its contract, it was "set" and 10 points for each bid trick are deducted from the team's score e.
To this contract score, players add bonuses earned and subtract penalties assessed based on whether the player successfully did or failed to do any of the more specific things they said they would in the bidding phase.
Many variants exist that award or penalize according to certain behaviours; they are covered below.
For the basic Nil and blind bids, points are awarded as follows:  . Though some variant bonuses or penalties are based on the contract score, normally a bonus or penalty does not affect and is not affected by any other bonus or penalty, or the contract score.
As a result, a partnership can have a net positive score even if they failed to make their contract. If a Nil bid is set, most tournament rules dictate that the overtricks make the nil invalid.
A common scoring variant is designed to penalize players for underestimating the number of tricks they will take, while at the same time not removing the possible strategy of intentionally taking overtricks, or "bags", in order to "set" the other team.
This is accomplished by keeping track of bags in the ones place on the scorecard, and assessing a point penalty when 10 bags are accumulated and the ones place rolls over.
In these variants, a point penalty would be assessed when 5 bags are accumulated. For example, if a team's bid is 5 tricks and they take 8 tricks, the score for the hand is 53 points.
If the team's total score before this hand had a first digit of 7 or more, for instance, , the team has "bagged out" or been "sandbagged"; the hand's score is added to the total and then points are deducted.
In the example, the score would be 61 points after the penalty. The 10 bags could be considered to make the penalty 90 points the penalty can instead be points to offset this, or the ones' place can simply not be carried when adding.
Anything over 10 sandbags is retained in the first digit and count towards future overtricks; a player or team can bag out multiple times in a game.
Sandbag do not count as points. One of the players is the scorer and has written the bids down so that during the play and for the scoring afterwards, this information will be available to all the players.
When a hand is over, the scores should be recorded next to the bids. Alternatively, the scorer can turn the bid into the contract score by writing in the number of bags zero if there were none behind the bid, and a minus sign before it if the team was set, then add bonuses and subtract penalties beneath.
A running score should be kept so that players can readily see each other's total points. Alternatively, the game could be played for a fixed number of hands or a fixed time limit; with four players, eight hands can generally be played in about an hour.
If there is a tie, then all players participate in one more round of play until a winner is decided.
As with any widely played game of such a flexible nature, Spades has many variations, ranging from significant changes in gameplay to small tweaks that suit individual or household preference.
Traditionally Spades is played with four players in two partnerships. However, there are variations that allow for greater or fewer players.
Partnerships are optional even with four players. All other rules should be agreed upon beforehand by the players. The differences Partners Spades and Cutthroat bidding and play are substantial.
In Partners, a player would bid a trick for every Ace, King, and Queen in a side suit i. This risk is reduced in Partners by the possibility that partner may be out of the long suit and able to discard or to overtrump an opponent.
In Partners, Nil bids are easier to make because the Nil bidder's partner can overtake or trump the Nil bidder's high cards. In Cutthroat, this safety valve is not available.
Partners allows a mix of weak and strong players by pairing a weak player with a strong one, resulting in a more satisfying game provided that the division of talent is about even than in Cutthroat where individual weak players would stand little or no chance against strong players.
Conversely, against a computer program where the object is for a human to beat the computer software, being saddled with a weak computer partner does not provide a satisfying game.
My name is Einar Egilsson and over there on the left is my current Facebook profile picture! Spades is very similar to an Icelandic game I used to play, called 'Kani'.
It is the first game I've done where there's any kind of team play going on, which made it interesting to write.
I hope I've made your partner, Bill , smart enough that it's not annoying to play with him :. All the graphics used for the game I found at OpenClipArt , a great site with free graphics.
The excellent playing card images were made by Nicu Buculei , and the player images were made by Gerald G.
Holiday themes. Hide Multiplayer button. Customize opponents Spades Multiplayer Lobby Click a table to join a multiplayer game.
Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join. Or send the link below to them, if they click it they'll join automatically: OK.
Join private table Please enter the code for the table: OK Cancel. Want to create a table for just you and your friends?
You can Create a private table or if someone has sent you a code you can join a private table. What do you want to say to your opponent?
Well played! Can't use multiplayer Sorry, it looks like you have cookies disabled for our site. Connection problem Your connection to the game server is having some problem, but we are trying to reconnect you to the game.
Game disconnected Sorry, we couldn't connect you back to your game. Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing.
Game table not found Sorry, we couldn't find your game table on our servers! Enter your name Please enter a name to display to other players Cancel OK.
Are you sure you want to concede the game? Yes No. Disconnected You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button Close.
Would you like to play another game with the same players? No Yes OK Cancel. Speak Multiplayer. Congratulations, you won this hand!
Suggest rematch Play another hand Start a new game. We are using cookies! Show me personalized ads. We have an app now!
Yes, get the app! No thanks. Welcome to the Matrix. Each player plays one card and together they are called a trick.
To start you must estimate how many tricks you think you can take with your hand. Your bid and your partners are then added together and this is the number of tricks your team must take.
Play begins with the player to the dealer's left leading a card. The highest card in that suit wins the trick. Now for the tricky part and the reason the game is calls Spades.
If you are out of the lead suit, you can play any card you like. If you play a Spade and no one else does, you win the trick. So Spades are trump cards.
In this case the highest Spade wins. The game does not allow ties for first place. In the case of a tie for first, the game will continue until there is a clear winner.
This is true of both games ending at a point value and timed games. Tricks count ten points each for a partnership if the contract is made, and ten against if it is set.
Bags, or tricks won in excess of the contract, count as one point each. This isn't a bad thing per se, but if you gather 10 bags you will deducted points.